![]() ![]() In order to enforce the viewport update after running either one of those scripts, you will need to manually click the eye icon of any retopo objects. ![]() The caveat is that the implementation of SetRetopoLayerVisibility() function in 3D Coat is somewhat buggy because it affects the visibility state of retopo objects in the Retopo Objects list, but it doesn’t affect them in the viewport. Those two scripts work in the Retopo room and they do exactly what their names imply: hide and show all retopo groups. The script is accessible through File➝Export➝To Separate Files. You can select all geometry file formats that 3D Coat supports. The filename is not important so you can type in whatever you want in that text field as it will be replaced by object names. The path to which all files will be written to.Keep at zero to preserve your objects as they are. reduction percentage (Default = 0.0) - determine the decimation factor of each exported object.If false, the parent may be hidden, but the script will also check for visible flag of each of its children. If true, all children of a hidden parent, regardless of the fact that they are visible or not, will not be exported. ignore children of hidden parents (default = true) - pretty self-explanatory.When you launch it, it will ask you about two things. Clone the repository to %USERPROFILE%\Documents\3D-CoatV4x\Scripts directory:ĭid you ever wonder why you can export the whole VoxTree to a single file, but not each sculpt object to its own? You don’t have to worry about it anymore because this script will do it for you.If you don’t use COAT_FILES_PATH environment variable and like to keep 3D Coat’s user preferences directory in its default path (which is ~~/Documents/3D-CoatVxx~) for some reason, clone the repository into Scripts subdirectory of this path. ![]()
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